Devlog - January
Devlog update!
Hello everyone! It's been almost a month since he last update and I wanted to keep everyone in the loop. I have been hard at work setting up very code heavy features. Here is what has been accomplished since we last spoke =)
Imprint Systems
The last vote in Discord was to implement the Chronomon imprint system (Passive skill trees). This was on of the larger things to tackle. Here is how it will work.
- Each monster can be assigned 3 different skill trees, randomly given when you first encounter them.
- 13 trees, one for each element. 3 different element tree types. There is an Attack, Defense and Support tree making a total of 39 total tree types you can have. A total of 390 total different skills exist. (This is why it took so long lol)
- The attack skill tree can only be given to a monster of that element. (so you can't have a fire attack tree on a water monster)
- Passive skills can range from base stat increases, party damage modifications, condition immunity and so on. Check them out on the next demo!
- To unlock nodes (total of 10) in the tree, you must defeat the Chronomon of that element adding 1 to the imprint system. It takes 30 wins to unlock a node, needing a total of 300 wins of that element to unlock the final node.
--- Other Features in the works ---
Here are other things that will be in the next update.
- New "Spectral" element
- Exp share for all participating monsters
- New battle animations
- Timed status effects in battle (Wet, Shrapnel, Regen, Rust)
- Held items for Chronomon
- Loads of minor changes, QOL and bug fixes (Check discord for list)
--- Nintendo Switch Update ---
I spoke to a representative at Nintendo last week and before approving Chronomon, they would like to see a version that represents the full game beforehand, not just a demo.
I am very confident that Chronomon will release on the Switch.
I will be working hard on getting the next update for the demo out! It shouldn't be more than a week or 2. This current update has a very VERY large amount of backend stuff to help increase my productivity as well. I'll keep you updated and again, thank you for being here!
- Dev
Get Chronomon - Monster Taming Farm SIM - Demo Available
Chronomon - Monster Taming Farm SIM - Demo Available
Catch monsters and cultivate your land in this one of a kind, monster taming RPG and SIM
Status | In development |
Author | Stone Golem Studios |
Genre | Role Playing |
Tags | monster-collect, Monsters, monster-taming, pokemon |
Languages | English |
More posts
- NEW Smartwatch Demo Drop!Oct 29, 2023
- New Update - Bug Fixes and Small Features.Oct 22, 2023
- New Demo Update - PC WindowsOct 06, 2023
- Update - Bug fixes and Item StorageJul 05, 2023
- Thoughts and BuildsJul 03, 2023
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